![W3 Productions](/img/default-banner.jpg)
- Видео 146
- Просмотров 736 663
W3 Productions
США
Добавлен 21 авг 2013
Home of 3D Animation, Daz 3D Tutorials, Blender Tutorials. You will find plenty of information about Daz to Blender, the exporting of a Daz Studio Genesis character, and importing it into Blender 3D. Learn more about Blender with tips and tricks. Also, enjoy some original 3D animated short films. Be sure to subscribe so that you don't miss a moment!!! We will also start blogging our tutorials at w3productions.com for your reading pleasure.
Diffeomorphic Daz To Blender Importer 4.1.0 with BVH/FBX Animation Retargeting
Starting with Blender 4.1, the Diffeomorphic Daz To Blender Importer add-on will change its versioning schema to match the current version of Blender 3D. In this video tutorial, we will cover installing/upgrading the add-on and installing the BVH Retargeter. We'll also import a body and facial animation to the Genesis 9 Character.
The BVH Retargeter is a separate add-on that can use BVH or FBX files to animate your character. I haven't tested this tool on non-Daz characters, but its settings list about a dozen rigs. I didn't see a section for matching to a custom rig. So if you are looking to only use Daz Characters in Blender, this may be a cheaper alternative to using Auto Rig Pro, as lo...
The BVH Retargeter is a separate add-on that can use BVH or FBX files to animate your character. I haven't tested this tool on non-Daz characters, but its settings list about a dozen rigs. I didn't see a section for matching to a custom rig. So if you are looking to only use Daz Characters in Blender, this may be a cheaper alternative to using Auto Rig Pro, as lo...
Просмотров: 2 454
Видео
George Lucas Return To Star Wars - Will It Be Good? #georgelucas
Просмотров 543 месяца назад
Some quick thoughts whether George Lucas returning to Star Wars will be great or not. During an interview between @StarWarsTheory and Roger Christian, it was STRONGLY suggested that George Lucas may be working on an upcoming Live-action Star Wars series. We await further details and confirmation. As always check out our website for more on animation w3productions.com
How To Make Anime In Blender - Goo Engine by DillonGoo Studios
Просмотров 9863 месяца назад
In this blender anime tutorial, we will review the custom Blender build by DillonGoo Studios, Goo Engine. It is a variant of the EEVEE Engine that allows for greater control of the lighting and shading elements to achieve the cel-shaded look often found and associated with anime. This will allow us to make anime in Blender 3D. Find out more at : www.dillongoostudios.com/gooengine DillonGoo Stud...
Unlock The Key To A Happy Marriage: Defeating Resentment Together
Просмотров 1494 месяца назад
Welcome to the first episode of our Christian Marriage Podcast, "Let's Go To Work," where we dive deep into overcoming resentment within the sacred bond of marriage. In this episode, we explore the serious dangers that resentment poses to both the relationship and the individuals involved, including: Erosion of Trust: Understand how resentment can erode the foundational trust between partners, ...
Daz to Blender Animation Tutorial - Import Motion Capture Files for Body and Face
Просмотров 8496 месяцев назад
In conclusion to our Daz to Blender Animation Tutorial series, we will finally look at how to apply motion capture (or mocap) to our Daz 3D characters. In the last video, we saw how to import our Daz 3D character into Blender 3D. We did some preparation for our character to receive keyframe information from another armature. We will briefly review that here and then look at how to use Auto Rig ...
How To Render Cleaner Hair Animations in Blender
Просмотров 4118 месяцев назад
How To Render Cleaner Hair Animations in Blender
Am I A Hypocrite? Only God Can Judge Me #AITA #hypocrites
Просмотров 1959 месяцев назад
Am I A Hypocrite? Only God Can Judge Me #AITA #hypocrites
Daz to Blender Workflow - Diffeomorphic Importer #Blender
Просмотров 3,1 тыс.11 месяцев назад
Daz to Blender Workflow - Diffeomorphic Importer #Blender
Daz to Blender Workflow Part 2 - FaceGen To Daz Studio
Просмотров 1,1 тыс.11 месяцев назад
Daz to Blender Workflow Part 2 - FaceGen To Daz Studio
Daz To Blender Series Intro - Bring Rigged Characters into Blender
Просмотров 58011 месяцев назад
Daz To Blender Series Intro - Bring Rigged Characters into Blender
Daz To Blender Workflow Part 1 Facegen Artist Pro 4
Просмотров 1,5 тыс.11 месяцев назад
Daz To Blender Workflow Part 1 Facegen Artist Pro 4
CGI Parody Animations: The Perils of AI Art
Просмотров 258Год назад
CGI Parody Animations: The Perils of AI Art
Blender Cel Shading Anime Character Test - EEVEE Toon
Просмотров 130Год назад
Blender Cel Shading Anime Character Test - EEVEE Toon
Unreal Engine 5 Music Video "Indescribable" - Chris Tomlin
Просмотров 204Год назад
Unreal Engine 5 Music Video "Indescribable" - Chris Tomlin
Daz3D Interview Animation In Blender 3D
Просмотров 182Год назад
Daz3D Interview Animation In Blender 3D
Daz To Blender Face Motion Capture Tutorial
Просмотров 2,3 тыс.Год назад
Daz To Blender Face Motion Capture Tutorial
#love #poem - The Lady And The Gentleman Are Dead
Просмотров 407Год назад
#love #poem - The Lady And The Gentleman Are Dead
DIY SEO For Small Business Owners - Rank Higher in Search Results
Просмотров 602 года назад
DIY SEO For Small Business Owners - Rank Higher in Search Results
Daz To Unreal Engine 5 Mesh To Metahuman Plugin Tutorial #metahuman
Просмотров 16 тыс.2 года назад
Daz To Unreal Engine 5 Mesh To Metahuman Plugin Tutorial #metahuman
Affordable Facial Motion Capture Helmet - DIY Motion Capture
Просмотров 3,7 тыс.2 года назад
Affordable Facial Motion Capture Helmet - DIY Motion Capture
Daz To Blender Animation: Full Short Story
Просмотров 1,5 тыс.2 года назад
Daz To Blender Animation: Full Short Story
Ultimate Daz to Blender Workflow: Importer, Auto Rig Pro, Blender NLA Tutorial
Просмотров 7 тыс.2 года назад
Ultimate Daz to Blender Workflow: Importer, Auto Rig Pro, Blender NLA Tutorial
Daz 3D FaceGen Artist Pro Tutorial - Real Faces to Genesis Characters
Просмотров 65 тыс.2 года назад
Daz 3D FaceGen Artist Pro Tutorial - Real Faces to Genesis Characters
3d Printed Doll Head using FaceGen, Daz Studio, and Blender
Просмотров 3,1 тыс.2 года назад
3d Printed Doll Head using FaceGen, Daz Studio, and Blender
Catchy CGI Animated Short Film Created With Daz3d
Просмотров 3,1 тыс.2 года назад
Catchy CGI Animated Short Film Created With Daz3d
Daz 3D Facegen Artist Pro Vs Face Transfer - Best Face Scanning/Cloning App
Просмотров 35 тыс.3 года назад
Daz 3D Facegen Artist Pro Vs Face Transfer - Best Face Scanning/Cloning App
Optimize Daz 3D Render Settings: Speed Up Early Draft Renders #dazstudio
Просмотров 3,3 тыс.3 года назад
Optimize Daz 3D Render Settings: Speed Up Early Draft Renders #dazstudio
Daz 3d Facial Motion Capture (FaceMotion) vs. iClone Acculips
Просмотров 1,4 тыс.3 года назад
Daz 3d Facial Motion Capture (FaceMotion) vs. iClone Acculips
Daz Studio Facial Mocap - Test iPhone Facial Mocap app: FaceMotion
Просмотров 1 тыс.3 года назад
Daz Studio Facial Mocap - Test iPhone Facial Mocap app: FaceMotion
Daz 3D Facial Motion Capture - Facial Mocap for Daz 3D with Facemotion
Просмотров 7 тыс.3 года назад
Daz 3D Facial Motion Capture - Facial Mocap for Daz 3D with Facemotion
匹配动画后,怎么改成IK操作?现在他变成了KF
作者你好,我按照你的步骤将BVH动画匹配到模型上,但是控制器变成了FK,我更习惯IK操作,该怎么改成IK呢?
can you do this with any head mesh or only daz 3d head models?
FaceGen Artist Pro only seems to export to Daz Studio. There is a FaceGen Modeller program tat exports as DAE, FBX, 3DS, Maya, LWO, OBJ, XSI, WRL, or STL. I haven't used that program before and it's more expensive than Artist Pro. facegen.com/modeller.htm
Very good... is it possible to us facs expressions in blender with diffeomorphic?because I have trouble using the facs expression with my rig when I try to create a keyframe with it. thank you in advance for your help
Yes, I use them all the time with keyframes. Are you using a Genesis 8 or 9 character. I believe FACs are not compatible with Genesis 1-3.
@@W3-productions Okay, thanks for the clarification. It works for my g8.1 in blender 4.2. I imported the facs and expressions but I would like to save them in pose library but it doesn't work for both, their keyframes only work when I'm in object mode. once you enter pose mode, the expressions are displayed but the keys do not enter
Kindly where can I find your stylized hair
I believe this came from SDeB Store. They have their own website, but also can be found in the Daz Store along with RenderHub. www.sdebstore.com/collections/hair
Great tutorial! Any suggestions on how to have other imported rigs follow the character? The animation loads correctly on the main rig, but all of the child objects (hair, clothing, body parts) stay in place and are seemingly disconnected.
The only way I have reproduced this issue is if these other items are not parented to the main character in Daz Studio before exporting. They may appear to be part of the character but they are not. If this is the issue, make sure you have the character selected when you add each item to it. It should then be nested under the character in the Scene outliner. Alternatively, you can right click each item after the fact and select Fit "" to and select the Genesis character. If already in Blender, you can select each rig with the main rig being last (making it the active selection) then selecting "Merge Rigs" in the Corrections section of the Daz Setup menu.
very good
Thanks
This song was on my mind all morning. Thank God for great composers, amazing singers and all Jesus musicians in-between.
Amen
Everything works good. Just one problem when importing character from daz3d to blender via this addon Clothes are not moving with body. Any solution?
Do you mean that the clothes don't follow at all or they don't have dforce like effects? Are all the clothes parented to the character in Daz Studio? Are the paths to those assets listed in the global settings for the Blender plugin?
Wow, it's so easy to create animations!!
I've found it best to remove the old version first, quit Blender, then install the new version. You might be fine to just remove the addon from the preferences menu within Blender. But be sure to quit and open Blender again.
Do you get the JSON error for loading the character into Blender or when using it with Auto Rig Pro?
@user-PayWorld glad it worked out. A lot of my path settings carried over from previous versions of Blender.
Thanks for the tutorial. Excellent pacing and well done.
Thanks. I'm glad it was useful and pleasant.
how can i use animations from daz, thanks
In the Daz Runtime tab in Blender, under Posing, you should be able to Import Pose or Import Action. Those buttons will have you browse to the file for the pose/action you want to use from Daz Studio. Actions would be more for animations.
Diffeo Is the Way!
It takes a different type of person to keep up development on something like this for free.
my charackter is missing the face after the import any suggestions?
It would depend. Does the generic Genesis 1/2/3/9 character transfer okay? Are there special morphs or geografts attached to the face? In that case, the location of that morph or geograft may be in a file location that is not listed in the importer's Daz library paths. What happens with the face: is the face mesh missing or just the textures for it?
Good info, thanks for the tutorial. I used the first version of diffeo back in the day, but I had no idea they'd taken it this far. I will have to check it out.
Thanks. I was especially excited about the Retargeter. I didn't realize they added FBX to it.
its pretty ahhhmazing and slap on some MustardUI and it really completes the package.
For Genesis 9, wouldn't you want to Export HD to Blender? I'm not an expert or anything, but you'd lose detail by doing just the regular export to Blender, no? Or did you just do that for the sake of speed?
Good point. I did the regular export for the sake of speed and performance, especially with some of the other things I would have running in the background.
Thanks for the update. I thought something was broken when I opened up Blender 4.1
Yeah, same here. I was waiting -impatiently- patiently when I heard that the new version was coming soon.
Check out how to turn yourself into a 3D character: ruclips.net/video/7E0pzIKFZ8I/видео.html
I agree that it has to be big if George comes back. I think the prequels are beloved now and were hated on because some people are band wagon fans and theyve got a right to their opinion. But Star Wars will always be controversial, and if it is I would rather it be by the hands of the creator than the hands of someone who we dont even know if the get it handle it. I think George getting to sit back and see how disney fucked it up could have given him the opportunity to think about how he couldve made it better. If they do a George cut of 9 i bet they could sell tickets to a 10th original film by george capping the series.
Well, hopefully he got the chance to do all the "small" films he wanted to do without having to worry about a big studio to feed.
Thank you for this video, sir! I'm a little late to the party here, since I am using newer versions of Daz (4.22), Diffeo (1.7.1), and Blender (3.6). Fortunately the information that I needed for importing the morphs, expressions, and visemes was still a huge help to me. I've been messing around with this for a bit, and you were able to get me through a significant sticking point.
Thanks. I'm glad it was helpful. I hope to do an update soon. It looks like a new version is out for Blender 4.1 and they will start naming the Diffeomorphic versions to match Blender versions.
Here is the intro into a video series that explains this step by step: ruclips.net/video/K93pEp5NsRc/видео.html
This is awesome. Thank you. I bought JsFilms mocap helmet a long time ago and today pretty much same helmet is 250 +70 shipping. I tried to find the price of the first one I bought cuz seems like it was half that but idk. I need another helmet but that's just way too much, although it is a good set up. Very nice helmet. That first example was... wow 😂. Thanks for sharing. Hope you get a lil kickback on the links
Thanks. I probably will need to revise this one at some point. I also wondered if the attachments exist for an iPad 🤔 (I don't have another capable iPhone on hand) I know it would be a lot more weight on the neck though.
This is a great tutorial, thank you! I know this is a pretty old video but is there any way to change the color of the logo that you place on the football? I tried using a full color .png file but it still turned the logo black on the football.
For the image texture node, is the color space sRGB? And what do you have that image texture connected to? Is it a mix or multiply node?
wow 2024 thanks 4 this information
Glad it was helpful. I believe this video touches on a newer version of the software: ruclips.net/video/7E0pzIKFZ8I/видео.html
🤣
Marty Mars
Hfuf
See the full tutorial for more information: ruclips.net/video/T8x2sFd6WxI/видео.html
To use FaceCap on custom non-Daz characters, whats the workflow for that? Do I use FaceIt, or Autorig pro, or a different addon to create facial rig. Also once I have that rigged how would i import the data from the txt file onto the characters face rig.
My go to would be Auto Rig Pro since I already have that for transferring body motion capture. Once you set up the facial rig, you'll be able to import the FaceCap file via Auto Rig Pro. I can't recall if AutoRig Pro supports Unreal LiveLink. At least that one doesn't require a purchased license at the moment.
does this work with genesis 9 characters
Yes it does.
this is going to help me in the short term. best solution I've come across so far. so thank you so much for this tutorial. I'm new to rigging, so forgive my ignorance. I was struggling, believing that the "local Y direction" (or any local direction) maintained, no matter what global direction it was facing. I feel like this is a bug... It seems the "local direction" only stands for the direction the obj, bone, whatever was facing at the very beginning of any animation. Not being able to use that local direction as a constant, and having to keyframe / swap axis all the time seems like more work than should be necessary. I love Blender for all it can do, but there has to be a real way to get a wheel to rotate correctly as it turns.
Thanks. I haven't looked at this in a while. However, I recently started using Blenderkit which has a library of many assets including rigged vehicles. Basically, if you move/translate the major bone in the rig, everything else will move. I will have to study how those are set up and see if I can relate it to what I have here.
@@W3-productions I think you have a great tutorial here. It just feels like Blender's local axis system is broken. I haven't found a way to keep the wheel from stopping or changing direction if the targeted obj changes direction. thank you again for this solve.
If you go to the Community tab of my channel, you'll see a post of a Rigged Car I downloaded from BlenderKit. It shows some of the bone constraints of the front wheel. I haven't studied how steering plays into this but I'll take a look at that later.
This video has helped me so much! BUT! I am still facing one critical issue: The eye tracking seems to be offset by 90° - so when I look to the right, my character looks up. if I look to the left, my character looks down. If I look up, they look to the left, and if I look down, they look to the right. I've tried this with both Facecap and Livelink, and with Gen 9 & Gen 8, the issue still persists. using blender 4.0 Any help would be so appreciated.
I haven't run across that specific issue. What version of Genesis are you using? Since I have other issues with eyes (like not knowing where to focus during motion capture), I have started to use Object Constraints > Track To on the eye bones to keep them looking in the direction I want them to.
Thank you so much for sharing it's very hard to find information about this Diffeomorphic add-on
Thanks. I have some others explaining the plugin, including: ruclips.net/video/UqD7NOgKXUo/видео.html
but how to get it back to daz and have it working?
Using the FBX method may not be the best way if you want to send it back to Daz. May be better to use the Diffeomorphic importer or Daz to Blender Bridge.
Your trick about the translucency works but you only need to set the slider to zero to remove all the shader red effects on skin and revert gen 8 skin back to normal. Gen 9 must use translucency, so it's set as a default to gen 9 settings. Just fuck it off and your good to go!
Good to know. Thanks for sharing. At least Gen 9 comes with a few different skin textures in the starter kit now.
@@W3-productions Gen 9 is better for a few reasons. Eye's work better and the expansion to G9 has a range of good quality eye shaders for all basic colours. You do need a bunch of morphs to get the right shapes for bodies and heads but with g9 you can increase the Sub-D levels 8 or 9 on eyes, mouths and other parts of the face where you couldn't with g8. G9 has more body morph shapes for new areas of the body where gen 8 never covered, like the torso for example now has 3 sliders top middle and bottom along with waist and hip morph areas. Muscle and Fat morphs look 100% better in G9 with 4 and 8k quality textures for the big renders. Outfits look way better and fit body shapes more snugly with g9, Fit Control makes using older gen's equipment easier, it has the range of morphs for clothing to fix most issues if they arise.
How do you think everything will play out?
Can you also do a stream via osc?
I've played around with the idea. I was able to do so by sending the Daz character to Unreal Engine and using a number of plugins. The video below was one of the results. ruclips.net/user/liveEO0Gsg5RWjA
Hello! I know this is an old video, but with the latest 1.7.2 version of Diffeomorphic, I can't find the "Import Action" button, can you help me please? Thanks!
I have 1.7.3 right now. A while ago, it was split into two tabs, Daz Setup and Daz Runtime. In Daz Runtime, there should be a Posing Section where Import Action can be found.
@@W3-productions thanks for your answer, I'll look into it!
greetings @W3-productions, please see if you can apply this Shader based Nomral Editing technique in Goo Engine ? ruclips.net/video/B186kSYglEA/видео.html
Hi, @@W3-productions, thank you for an amaizing tutorial. please do a series on more goo engine tutorials. Perhaps one with modified nomarls for shadows.
I've looked into the whole issue with normals and it seems straightforward (if not tedious) for some models, but when you get a complex model from somewhere else (like Daz Genesis characters), it can be overwhelming. I'll look more into it.
@@W3-productions Thank you for your response. and you are right, it is straight forward. however, I would just appreciate any take you have with regards to DAZ and Goo Engine. You are literally the only person in the world to make this tutorial. And the best part is that you also do dark skin characters. So thank you for all your work.
Here's a quick example of this Blender Build in action: ruclips.net/user/shortss3GT7enmv2k?feature=share
If you found this helpful, here are some more of our videos: ruclips.net/video/SP1-AcSI3rk/видео.html
Let's Go......
Let's Go To Work
ve got an question. It's about Daz to Blender using the Diffeomorphic plugin, since the Daz to Blender bridge is not for Blender 4.0. Anyways, I'll start out with my specs. Amd Ryzen 7 7700 8 core, GeForce 4070. When I make an Dez model, giving it hair/clothing third party and bridge it over to Blender, it absolutely tanks my pc with an fps count as low as 2 when animating. Even moving my model with G along an axes kills it.
One thing I've found with hair, especially third party hair products, is that they sometimes have a very high vertex count. Sometimes they have more vertices than the rest of the body and clothing combined. In Daz Studio, you can go to WIndow > Panes (Tabs) > Scene Info to see the vertex count for everything and the selected object. With a i9 9900 and Nvidia 2080 Super, my computer can start to suffer if I have two figures with 1.2 million vertices a piece. If you aren't doing anything specific with the hair, does it help to turn it off in preview and just render it in the final animation?
This is not a person
All from Unreal Engine 5
nee for Mac]
Unfortunately, I don't know if they have a roadmap for releasing other versions.
🙌
Amen
Very useful. A question: do we need the full version of Auto Rig Pro? And BTW i know i'm lazy couldn't you share the Auto Rig Pro preset you used to match the bones?😅
I "think" you need the full version. That is what I got and is mostly all I use it for. I may be able to post the file to my website one day, but in the mean time, maybe you can paste the following in to a file and make sure the extension is a .bmap head%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Head False False hip%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Hips True False lShldrBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftArm False False lFoot%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftFoot False False lForearmBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftForeArm False False lHand%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHand False False lIndex1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandIndex1 False False lIndex2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandIndex2 False False lIndex3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandIndex3 False False lMid1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandMiddle1 False False lMid2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandMiddle2 False False lMid3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandMiddle3 False False lPinky1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandPinky1 False False lPinky2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandPinky2 False False lPinky3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandPinky3 False False lRing1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandRing1 False False lRing2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandRing2 False False lRing3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandRing3 False False lThumb1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandThumb1 False False lThumb2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandThumb2 False False lThumb3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandThumb3 False False lCarpal1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftInHandIndex False False lCarpal2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftInHandMiddle False False lCarpal4%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftInHandPinky False False lCarpal3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftInHandRing False False lShin%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftLeg False False lCollar%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftShoulder False False lThighBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftUpLeg False False neckLower%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Neck False False neckUpper%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Neck1 False False rShldrBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightArm False False rFoot%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightFoot False False rForearmBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightForeArm False False rHand%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHand False False rIndex1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandIndex1 False False rIndex2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandIndex2 False False rIndex3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandIndex3 False False rMid1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandMiddle1 False False rMid2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandMiddle2 False False rMid3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandMiddle3 False False rPinky1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandPinky1 False False rPinky2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandPinky2 False False rPinky3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandPinky3 False False rRing1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandRing1 False False rRing2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandRing2 False False rRing3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandRing3 False False rThumb1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandThumb1 False False rThumb2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandThumb2 False False rThumb3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandThumb3 False False rCarpal1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightInHandIndex False False rCarpal2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightInHandMiddle False False rCarpal4%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightInHandPinky False False rCarpal3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightInHandRing False False rShin%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightLeg False False rCollar%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightShoulder False False rThighBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightUpLeg False False abdomenUpper%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Spine False False chestLower%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Spine1 False False chestUpper%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Spine2 False False
888
Okay
Hallelujah 🙌🏾🙌🏾🙌🏾
Amen
players gotta play
Hopefully it's not the game that playing them....
Hi brother. I use blender 3.4.1 when I import my character from daz3d to blender bia diffeomorphic it goes well except when I try to import my facial animation via facecap or live link face I receive this error message " Daz importer error: Bone lEye is driven. make extraface bones first" what to do?
I might have come across this but I can't remember. Does the Daz Character have any special morphs to it? Does the error actually stop the import from working? Is it the same thing with multiple Genesis types?
Excellent Tutorial
Thank you.